battle of the camps
workouts
Divide and Conquer
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Teams will have 30:00 to complete all prescribed work.
Teams will begin with one hand on the log.
At “3-2-1… GO!” Co-Ed Pair 1 will begin their Beach Run.
CO-ED PAIR 1
Complete the Beach Run.
Both athletes return and touch the log, releasing Co-Ed Pair 2 for their Beach Run.
Complete the 1 Ton Move.
CO-ED PAIR 2
Complete the Beach Run.
Both athletes return and touch the log, releasing Co-Ed Pair 3 for their Beach Run.
Once Pair 1 has completed their 1 Ton Move, complete the 1 Ton Move.
CO-ED PAIR 3
Complete the Beach Run.
Once Pair 2 has completed their 1 Ton Move, complete the 1 Ton Move.
FULL TEAM
After Pair 3 completes their 1 Ton Move, the entire team (all 6 athletes) will complete one final 1 Ton Move.
The workout is complete and time is recorded when all prescribed work has been completed and the last athlete crosses the designated red finish line.
NOTES
Each athlete will wear a 5.11 Tactical Vest for the duration of the workout.
Both athletes in a pair must touch the log before the next pair may begin their Beach Run.
Pairs may complete their Beach Run while the previous pair is completing their 1 Ton Move.
A pair may not begin their 1 Ton Move until the previous pair has completed theirs.
The final full-team 1 Ton Move may not begin until Pair 3 has completed their 1 Ton Move.
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Time to complete the prescribed work.
Tiebreak: None.
This workout will contribute one score toward the Battle of the Camps (BOTC) standings.
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Beach Run
Start of Run:
One hand touching the log
Completion of Run:
One hand touching the log
During the Run:
5.11 tactical vest must remain on.
Athletes will follow the run course provided by WZA Staff.
Athletes will enter the water and run around the two designated buoys before exiting the water for their return to the stage.
Course distance verified onsite (buoy placement estimated 10m offshore, 100m apart - water depth not to exceed knee height)
Headphones are not permitted.
Shoes are highly recommended.
1 Ton Move
Start of Move:
Equipment behind the designated line
Completion of Move:
Equipment in front of the designated line.
During the Move:
Athletes may carry any of the equipment in any way shape or form.
For Time
Co-Ed Pairs - Waterfall Style
Beach Run
1 Ton Move
INTO
1 Ton Move as a Team
(All athletes wear a 5.11 Vest)
Time Cap: 30 Minutes
Modal Madness
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Part 1 — Unbroken Triple Unders
Athletes will begin with the jump rope handles in their hands and the bottom of the rope touching the ground.
At “3-2-1… GO!” the athlete will complete 5 unbroken triple unders.
Each athlete will have 1 mulligan on the set of 5. If the athlete fails their first attempt, they will receive one additional attempt.
The mulligan applies only to the set of 5.
After successfully completing 5 unbroken triple unders, athletes will advance to:
10, 15, 20, 25, etc.
Each set must be completed unbroken.
All athletes will begin each set together. The Head Judge will advance the competition to the next set once all remaining athletes have either successfully completed the current set or have been eliminated for failing to complete it unbroken.
Part 1 will run in the following order:
Female 1 from each team then Male 1 from each team
The field will reset between females and males.
Once both groups have completed Part 1, we will move to Part 2.
At least a 3 minute transition to start part 2, at the discretion of the head judge.
Part 2 — Max Handstand Hold from Press Out
Part 2 will be completed one team at a time, in reverse order of placement from Part 1:
4th Place, 3rd Place, 2nd Place, 1st Place
Part 2 will run in the following order:
Female 2 from 4th place team on part 1
Female 2 from 3rd place team on part 1
Female 2 from 2nd place team on part 1
Female 2 from 1st place team on part 1
The field will then reset for the males and they will follow the same order as the females..
At least a 2 minute transition to start the males, at the discretion of the head judge.
The athlete will begin standing at their parallettes.
At “3-2-1… GO!” the athlete will move to the parallettes and perform a max handstand hold from a press-out position.
Time begins as soon as both feet have cleared the athlete’s head.
Each athlete will have 1 mulligan if they fall within the first 5 seconds of the hold.
The mulligan applies only if the athlete falls within the first 5 seconds.
Athletes will compete one at a time. The Head Judge will start each athlete and advance to the next athlete once the previous attempt is complete. All females will go first then reset and transition to the males.
Once both females and males have completed Part 2, we will move to Part 3.
At least a 3 minute transition to start part 3, at the discretion of the head judge.
Part 3 — DB Curtis P Relay
Athletes will begin behind the green start line with their hands off the dumbbells.
At “3-2-1… GO!” Female 3 from each team will complete 80 feet of DB Curtis P.
1 DB Curtis P = DB Clean + 2 Lunges + Shoulder-to-Overhead
After Female 3 completes 80 feet, she will tag Male 3, who will complete 80 feet of DB Curtis P.
The workout is complete and time is recorded when Male 3 completes all prescribed work and touches the chess piece.
NOTES
Each athlete from each team must complete one of the three parts.
Female/Male 1: Part 1
Female/Male 2: Part 2
Female/Male 3: Part 3
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Each part will be scored independently and award points toward the overall WOD score.
Part 1: Total Triple Unders — Male + Female
Part 2: Total Handstand Hold Time — Male + Female
Part 3: Total Completion Time
POINTS PER PART
1st Place: 3 points
2nd Place: 2 points
3rd Place: 1 point
4th Place: 0 points
Points earned across all three parts will be added together to determine the overall placing for WOD 1.
Tiebreak: None
This workout will contribute one score toward the Battle of the Camps (BOTC) standings.
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TRIPLE UNDERS
Start of Rep:
Athlete holding the jump rope.
Completion of Rep:
Rope passes under the feet three times during a single jump.
During the Rep:
The rope must spin forward.
Only successful jumps are counted.
Incomplete attempts do not count.
HANDSTAND HOLD FROM PRESS OUT
*Athletes will need to move through an L-Sit to Press Out in order for the rep (time) to begin.
Start of Rep:
Both athletes’ feet above the head.
Completion of Rep:
Any part of their body touches the ground, parallette or feet goes below their head.
During the Rep:
Athletes may move their hands on the parallettes.
The feet must remain above the head.
DB CLEAN
Start of Rep:
DBs on the ground, one head of each DB on the ground.
Completion of Rep:
One head of each DB on the shoulders with the elbows in front of DBs
Hips and knees fully extended.
During the Rep:
Muscle, power, squat, or split clean permitted.
No part of the body other than the feet may touch the ground.
DB LUNGES
Start of Rep:
DBs on the shoulder
Athlete standing tall with the hips and knees clearly locked out
Completion of Rep:
athlete returns to the starting position, with the DBs on the shoulders and standing tall with the hips and knees fully extended.
During the Rep:
The trailing knee must touch the ground.
Athletes must alternate legs.
DBs must remain on the shoulders at the start, during, and finish of the lunge.
Athletes must stay in their lanes, touching of the sidelines will result in a no-rep.
DB SHOULDER TO OVERHEAD
Start of Rep:
DBs on the shoulder
Athlete standing tall with the hips and knees clearly locked out
Completion of Rep:
DBs locked out overhead.
Hips, knees, and arms fully extended.
DBs over or slightly behind the midline (profile view).
During the Rep:
Strict press, push press, or jerk permitted.
Feet must return in line under the body before the rep is credited.
No part of the body other than the feet may touch the ground.
Part One - F1 & M1
For Reps
Unbroken Sets
5-10-15-20-25-etc Triple Unders
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Part Two - F2 & M2
For Time
Max HS Hold from Press Out
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Part Three - F3 & M3
For Time
80’ Dumbbell “Curtis P” Relay (70/50)
Curtis P = DB Clean + 2 Lunges + Shoulder To Overhead
Aftershock
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This is a three-part event scored by the total accumulated time from all three parts.
Teams will have 33:00 to complete the event. Teams will begin behind the designated green start line.
Part 1 (Begins at 0:00)
At "3-2-1… GO!", teams will complete:
50 calories on the AssaultRunner 1 (Co-Ed Pair), sharing the work as desired
50 calories on the AssaultRunner 2 (Co-Ed Pair), sharing the work as desired
40 3-person synchro worm-facing burpees, sharing the work as desired
30 4-person synchro kettlebell goblet squats, with the team aligned vertically and all athletes facing the direction of travel
50 calories on the Rogue Echo Ski 1 (Co-Ed Pair), sharing the work as desired
50 calories on the Rogue Echo Ski 2 (Co-Ed Pair), sharing the work as desired
After completing all prescribed work, the team will move to the finish line where Part 1 time will be recorded.
Teams will then return to the designated green start line.
Part 2 (Begins at 10:00)
At 10:00, teams will complete:
50 calories on the AssaultRunner 1 (Co-Ed Pair), sharing the work as desired
50 calories on the AssaultRunner 2 (Co-Ed Pair, sharing the work as desired
40 3-person synchro worm-facing burpees, sharing the work as desired
30 4-person synchro kettlebell goblet squats, with the team aligned vertically and all athletes facing the direction of travel
50 calories on the Rogue Echo Ski 1 (Co-Ed Pair), sharing the work as desired
50 calories on the Rogue Echo Ski 2 (Co-Ed Pair), sharing the work as desired
40 3-person synchro GHD sit-ups, sharing the work as desired
After completing all prescribed work, the team will move to the finish line where Part 2 time will be recorded.
Teams will then return to the designated green start line.
Part 3 (Begins at 21:00)
At 20:00, teams will complete:
50 calories on the AssaultRunner 1 (Co-Ed Pair), sharing the work as desired
50 calories on the AssaultRunner 2 (Co-Ed Pair), sharing the work as desired
40 3-person synchro worm-facing burpees, sharing the work as desired
30 4-person synchro kettlebell goblet squats, with the team aligned vertically and all athletes facing the direction of travel
50 calories on the Rogue Echo Ski 1 (Co-Ed Pair), sharing the work as desired
50 calories on the Rogue Echo Ski 2 (Co-Ed Pair), sharing the work as desired
40 3-person synchro GHD sit-ups, sharing the work as desired
30 4-person synchro kettlebell goblet step overs, with the team aligned vertically and all athletes facing the direction of travel
After completing all prescribed work, the team will move to the finish line where Part 3 time will be recorded.
The team's final score is the sum of the elapsed times from Parts 1, 2, and 3.
NOTES:
Non-working athlete(s) must remain within their designated lane and out of the way of the working athlete(s) and judge(s).
Teams must be back behind the designated green start line before the start of each subsequent part.
For both the run and ski, the co-ed pair is not required to remain the same for the entire workout. However, once a pair begins their designated calorie movement within a round, those athletes are locked in and may not switch until all prescribed calories for that movement within that round have been completed.
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Total accumulated time from Parts 1, 2, and 3.
If a team does not complete a part before the next part begins, the team must immediately stop and reset for the next part. Any incomplete repetitions from the unfinished part will not carry over.
Tiebreak: None.
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ASSAULT RUN
Start of Rep:
The athlete standing on the AssaultRunner.
Completion of Rep:
The monitor displays the prescribed distance with the athlete remaining on the AssaultRunner.
During the Rep:
Athletes may not touch the monitor at any time.
Athletes may push off the side rails and front handrail only to generate the initial momentum needed to start the belt.
After the initial push-off, athletes must complete the run without using the handrails for assistance.
Grabbing the handrails for balance or safety is permitted, provided it does not assist forward movement.
Athletes must remain on the AssaultRunner with both feet on the running surface until the monitor displays the prescribed distance.
Athletes must enter and exit the AssaultRunner from behind. Passing under the handrails is not permitted.
SYNCHRO WORM FACING BURPEES (3-PERSON)
Start of Rep:
Athletes facing the worm.
Chest and thighs in contact with the ground.
Athletes within the designated lane.
Completion of Rep:
Both feet touch the ground on the opposite side of the worm.
During the Rep:
Chest and thighs must contact the ground at the bottom.
Stepping or jumping is permitted.
Athletes must clearly jump over the worm.
A two-foot takeoff is not required, provided both feet are simultaneously off the ground at some point during the jump.
Both feet must travel over the worm.
Incidental contact with the worm is permitted. Athletes may not use the worm to gain an advantage while moving over it.
If any athlete receives a no rep, the entire team must repeat the repetition from any side of the worm.
Synchro of the Rep:
Athletes chest and thighs touching the ground AND athletes feet on the ground on the opposite side of the worm they started on, at the same time.
The athletes do not need to arrive simultaneously.
One or two athletes may arrive first and wait, but the synchro is credited when all athletes chest and thighs touch the ground at the same time.
SYNCHRO KB GOBLET SQUATS (4-PERSON)
Start of Rep:
Athletes standing tall.
Both hands on the KB supported in the front rack position
Hips and knees fully extended.
Completion of Rep:
The athlete returns to standing tall with hips and knees fully extended.
Both hands on the KB supported in the front rack position.
During the Rep:
Hip crease must pass below the top of the knee.
KB must remain supported in the front rack.
Both hands must remain on the KB.
Synchro of the Rep:
Athletes returning to full extension with hips and knees fully extended, KB in the front rack, at the same time.
The athletes do not need to arrive simultaneously.
One athlete may arrive first and wait, but the rep is credited only when all athletes are in full extension with hips and knees fully extended, KB in the front rack, at the same time.
SKI ERG
Start of Rep:
Athletes standing on the platform.
Hands off the handles.
Monitor set to zero.
Completion of Rep:
Monitor displays the prescribed calories.
The athlete remains on the platform.
During the Rep:
Athletes may not touch the monitor.
Athletes must remain on the platform until the required calories are reached.
SYNCHRO GHD SIT UPS (3-PERSON)
Start of Rep:
Athletes seated at the top of the GHD.
Both hands touching the foot pads.
Buttocks fully covering the white tape line on the GHD pad.
Completion of Rep:
Athletes return to the seated position.
Both hands are touching the foot pads.
Buttocks fully cover the white tape line on the GHD pad.
During the Rep:
Men must touch the ground with both hands.
Women must touch the designated 6-inch riser with both hands.
The touch must occur between the legs of the GHD.
The synchronized portion of the movement is only at the top, with both athletes simultaneously touching the foot pads.
Synchro of the Rep:
Athletes return to the seated position, both hands touching the foot pads, buttocks fully covering the white tape line on the GHD pad, at the same time.
The athletes do not need to arrive simultaneously.
One athlete may arrive first and wait, but the rep is credited only when all athletes return to the seated position, both hands touching the foot pads, buttocks fully covering the white tape line on the GHD pad, at the same time.
SYNCHRO KB GOBLET OVERS (4-PERSON)
Start of Rep:
Athlete on the designated side of the box.
Both hands on the KB supported in the front rack position.
Completion of Rep:
Both feet touch the ground on the opposite side of the box.
Both hands on the KB supported in the front rack position.
During the Rep:
The athletes must face the designated direction.
Both hands must remain on the KB.
KB must remain supported in the front rack.
Both feet must touch the top of the box at the same time.
Synchro of the Rep:
Athletes feet touching the ground on the opposite side of the box, KB in the front rack, at the same time.
The athletes do not need to arrive simultaneously.
One athlete may arrive first and wait, but the rep is credited only when all athletes feet are touching the ground on the opposite side of the box, KB in the front rack, at the same time.
Part One @0:00 - For Time
50 Cal Run - each Co-Ed Pair
40 Synchro Worm Facing Burpees-3 work
30 Synchro KB Goblet Squats (70/53)-4 work, worm-style
50 Cal Ski - each Co-Ed Pair
Part Two @10:00 - For Time
50 Cal Run - each Co-Ed Pair
40 Synchro Worm Facing Burpees-3 work
30 Synchro KB Goblet Squats (70/53)-4 work, worm-style
50 Cal Ski - each Co-Ed Pair
40 Synchro GHD Sit Ups-3 work
Part Three @21:00 - For Time
50 Cal Run - each Co-Ed Pair
40 Synchro Worm Facing Burpees-3 work
30 Synchro KB Goblet Squats (70/53)-4 work, worm-style
50 Cal Ski - each Co-Ed Pair
40 Synchro GHD Sit Ups-3 work
30 Synchro KB Goblet Step Overs (70/53 to 20”)-4 work, worm-style
Time Cap: 33 Minutes
Echo on Damn Diane
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This is a relay-style event.
Teams will have 21:00 to complete the prescribed work.
Teams will begin behind the designated green start line.
At "3-2-1… GO!", Athlete 1 will complete Round 1:
9 strict deficit handstand push-ups
9 calories on the Rogue Echo Bike (7 calories for the women's division)
9 deadlifts
After completing the deadlifts, Athlete 1 will touch the designated chess piece to release Athlete 2.
Athlete 2 will complete Round 2 in the same order and then touch the designated chess piece to release Athlete 3.
Athlete 3 will complete Round 3 in the same order and then touch the designated chess piece to release Athlete 1.
For Rounds 4–6, the movement order is reversed:
9 deadlifts
9 calories on the Rogue Echo Bike (7 calories for the women's division)
9 strict deficit handstand push-ups
Athletes will continue rotating in the same relay order.
The workout continues by alternating the movement order every three rounds:
Rounds 1–3: Handstand push-ups → Bike → Deadlifts
Rounds 4–6: Deadlifts → Bike → Handstand push-ups
Rounds 7–9: Handstand push-ups → Bike → Deadlifts
Rounds 10–12: Deadlifts → Bike → Handstand push-ups
Rounds 13–15: Handstand push-ups → Bike → Deadlifts
After completing Round 15, Athlete 3 will touch the designated chess piece.
The workout is complete, and time is recorded, when Athlete 3 touches the designated chess piece after all prescribed work has been completed.
NOTES:
The athlete order does not need to remain the same throughout the workout. Teams may choose any athlete to complete each round, provided only one athlete is working at a time.
Athletes must perform all movements while facing the direction of travel.
Only one athlete may be in the field of play at a time.
Non-working athletes must remain behind the designated green start line until released by the judge.
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Time to complete the prescribed work.
If time-capped, the team’s score will be the total number of repetitions completed.
Tiebreak: None.
This workout will contribute two scores toward the Battle of the Camps (BOTC) standings:
Male time
Female time
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DEFICIT STRICT HANDSTAND PUSH-UP
Start of Rep:
Athletes in the lockout position with both hands on the blocks.
Heels in contact with the wall.
Arms, hips, and legs fully extended.
Feet within the width of the hands.
Shoulders in line with the body.
Completion of Rep:
The athlete returns to the lockout position with both hands on the blocks.
Heels in contact with the wall.
Arms, hips, and legs fully extended.
Feet within the width of the hands.
Shoulders in line with the body.
During the Rep:
At the bottom, the head must make contact with the ground.
Heels do not need to remain in contact with the wall during the repetition.
Heels must return to the wall at the completion of each repetition.
Kipping is not permitted.
The athlete must return to the lockout position before attempting the next repetition.
BIKE
Start of Rep:
Athletes seated on the bike.
Monitor set to zero.
Completion of Rep:
Monitor displays the prescribed calories.
During the Rep:
The athlete remains seated on the bike until prescribed calories.
DEADLIFT
Start of Rep:
Barbell on the ground.
Athletes positioned with hands outside the knees.
Completion of Rep:
Hips and knees reach full extension.
Shoulders and head are clearly behind the barbell.
During the Rep:
Hands must remain outside the knees.
Sumo deadlifts are NOT permitted.
Deliberate bouncing is NOT permitted.
Athletes may not wear gymnastics grips or lifting straps.
15 Alternating Rounds For Time:
(5 rounds per Athlete)
9 Strict Deficit HSPU (3.5”/2.0”)
9/7 Cal Echo Bike
9 Deadlifts (315/205)
*Rounds 4-6 & 10-12 are done in reverse order
Time Cap: 21 Minutes
2 Min of Fame
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This is an interval-style event.
Trios will alternate 2:00 on / 2:00 off using a running clock until 120 worm thrusters have been completed.
Teams will have 20:00 to complete the event.
Teams will begin behind the designated green start line.
At "3-2-1… GO!", Trio 1 will enter the field of play and have 2:00 to complete:
Buy-In
6 two-person synchro bar complexes
Unbroken complex of:
4 toes-to-bars
2 bar muscle-ups
After completing the buy-in, Trio 1 will use the remaining time in its interval to complete as many worm thrusters as possible.
At 2:00, Trio 2 will enter the field of play and complete the same buy-in before using the remainder of its interval to complete as many worm thrusters as possible.
Trios will continue alternating every 2:00 until a total of 120 worm thrusters has been completed.
After completing the 120th worm thruster, the working trio will move to cross the red finish line.
The workout is complete, and time is recorded, when the last athlete crosses the red finish line after all prescribed work has been completed.
NOTES:
Only one trio may be in the field of play at a time.
Non-working athletes must remain within their designated lane and out of the way of the working athletes and judges.
The non-working trio must remain behind the designated green start line until the start of its working interval.
Non-working athletes may assist working athletes onto the pull-up bar.
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Time to complete the prescribed work.
If time-capped, the team's score will be the total number of repetitions completed.
Tiebreak: None.
This workout will contribute one score toward the Battle of the Camps (BOTC) standings.
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TOES TO BAR
Start of Rep:
Athletes hanging with arms fully extended.
Heels behind the pull-up bar.
Completion of Rep:
The athletes’ feet must contact the bar between the hands. The feet do not need to arrive simultaneously. One foot may arrive first and wait, but the rep is credited only when both feet are touching the bar at the same time.
During the Rep:
Overhand, underhand, or mixed grips are permitted.
Any part of the feet may contact the bar.
Heels must return behind the bar before initiating the next rep.
BAR MUSCLE-UP
Start of Rep:
Athletes hanging with arms fully extended.
Feet off the ground.
Completion of Rep:
Arms fully locked out in the support position above the bar.
Shoulders over or in front of the bar.
During the Rep:
Pullovers, rolls to support, uprises, and glide kips are not permitted.
Feet may not rise above the height of the bar during the kip.
Only the hands may contact the bar; no other part of the arm may assist.
Removing the hands from the bar at the top is not permitted.
Resting at the top with hands on the bar is permitted.
Grip adjustments at the top are permitted.
WORM THRUSTER
Start of Rep:
The worm on the same shoulder of all athletes.
All athletes facing the rig.
Completion of Rep:
The worm reaches the opposite shoulder of all athletes at the same time.
During the Rep:
All athletes must descend until the hip crease clearly passes below the top of the knee.
As the worm is driven overhead, each athlete's hips and knees must reach full extension.
Full arm extension is not required as the worm is transferred to the opposite shoulder.
The synchronized portion at the top is achieved when the worm reaches the opposite shoulder of all athletes at the same time.
Athletes must remain within their designated lane throughout the movement.
Synchro of the Rep:
Athletes reach the required squat depth AND the worm reaches the opposite shoulder of all athletes at the same time.
The athletes and/or worm do not need to arrive simultaneously.
One athlete may arrive first and wait, but the synchro is credited only when all athletes reach the required squat depth at the same time AND the rep is credited only when the worm reaches the opposite shoulder of all athletes at the same time.
120 Worm Thrusters For Time
Trio 1
6 Synchro Bar Complexes* - 2 athletes
In remaining time: Max Reps Worm Thrusters (282 lbs)
Trio 2
Rest
MFF and FMM Trios alternate 2:00 until 120 Worm Thrusters are completed
*Complex = 4 Toes To Bar + 2 Bar Muscle Ups
Time Cap: 20 Minutes
Bagged & Tagged
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This is a bracket-style event.
All athletes will compete in Round 1. The eight fastest athletes from Round 1 will advance to Round 2. The four fastest athletes from Round 2 will advance to Round 3.
Each round will be performed as follows:
Athletes will have 3:00 to complete the prescribed work.
Athletes will begin behind the designated green start line.
At "3-2-1… GO!", athletes will complete:
12 ring muscle-ups (9 for the women's division)
3 sandbags over the yoke:
1 light
1 medium
1 heavy
The workout is complete, and time is recorded, when the athlete touches the designated chess piece after all prescribed work has been completed.
NOTES:
During the ring muscle-ups, athletes must face the field of play.
One 6-inch riser will be provided.
Rings will be set at a fixed height of 92 inches.
Sandbags will be positioned approximately 20 feet from the yoke.
The yoke height will be set at 48” for the men's division and 44” for the women's division.
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Time to complete the prescribed work.
If time-capped, the athlete's score will be the total number of repetitions completed.
Tiebreak: None.
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RING MUSCLE-UP
Start of Rep:
Athletes hanging with arms fully extended.
Feet off the ground.
Completion of Rep:
Arms fully locked out in the support position above the rings.
Shoulders over or in front of the rings.
During the Rep:
Pullovers, rolls to support, uprises, and glide kips are not permitted.
No part of the feet may rise above the height of the rings during the kip.
SANDBAG OVER YOKE
Start of Rep:
Sandbag on the ground.
Completion of Rep:
The sandbag touches the ground on the opposite side of the yoke.
During the Rep:
Athletes may move the sandbag over the yoke in any manner.
After the final rep, athletes may move around, over or under the yoke to the chess piece.
Round 1
For Time
12/9 Ring Muscle Ups
3 Sandbag Over the Yoke
SBs: (175/120) | (200/140) | (225/160)
*Top 8 move on
Round 2
For Time
12/9 Ring Muscle Ups
3 Sandbag Over the Yoke
SBs: (200/140) | (225/160) | (250/180)
*Top 4 move on
Round 3
For Time
12/9 Ring Muscle Ups
3 Sandbag Over the Yoke
SBs: (225/160) | (250/180) | (275/200)
Time Cap: 3 min / round
Shoulder Season
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Individuals will have 10:00 to complete the prescribed work.
Athletes will begin behind the green start line.
At “3-2-1… GO!” athletes will complete the following:
42 chest-to-bar pull-ups
30-calorie row (24 calories for women)
18 overhead squats
After completing the first set of overhead squats, athletes will advance their barbell forward and then move back to the rig. (During this time, the event team will adjust the barbell to the next prescribed weight.)
Athletes will then complete:
42 pull-ups
30-calorie row (24 calories for women)
18 overhead squats
The workout is complete, and time is recorded, when the athlete touches the chess piece after completing all prescribed work.
NOTES:
Each athlete will be provided with one 6-inch riser. Athletes are responsible for keeping the riser within their designated lane throughout the workout.
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Time to complete the prescribed work.
If an athlete does not complete the workout within the 10:00 time cap, their score will be 10:00 plus one second for every incomplete repetition.
Tiebreak: None.
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CHEST-TO-BAR PULL-UP
Start of Rep:
Athletes hanging with arms fully extended.
Feet off the ground.
Completion of Rep:
The chest contacts the bar at or below the collarbone.
During the Rep:
Any grip or pull-up style is permitted.
ROW
Start of Rep:
Athletes seated on the rower.
Hands off the handle.
Monitor set to zero.
Completion of Rep:
Monitor displays the prescribed calories.
The athlete remains seated on the rower.
During the Rep:
Athletes may not touch the monitor.
If the monitor is touched, it will be reset to zero by the judge.
Athletes must remain seated until the required calories are reached.
OVERHEAD SQUAT
Start of Rep:
Athletes standing tall.
Barbell locked out overhead with hips and knees fully extended.
A full squat snatch is permitted, provided depth and lockout standards are met.
Completion of Rep:
Hips, knees, and arms fully extended.
Barbell over the midline (profile view).
During the Rep:
Hip crease must pass below the top of the knee.
Barbell may be brought overhead by any method.
PULL-UP
Start of Rep:
Athletes hanging with arms fully extended.
Feet off the ground.
Completion of Rep:
The chin comes above the pullup bar.
During the Rep:
Any grip or pull-up style is permitted.
For Time:
42 Chest To Bar Pull Ups
30/24 Cal Row
18 Overhead Squats (185/135)
42 Pull Ups
30/24 Cal Row
18 Overhead Squats (135/95)
Time Cap: 10 Minutes
High Ballers
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Teams will have 20:00 to complete the prescribed work.
Teams will begin behind the green start line.
At "3-2-1… GO!", teams will complete the following:
M/F Pair 1
50 synchro wall balls
50 synchro box jump-overs
Tag Pair 2 at the designated start line.
M/F Pair 2
50 synchro wall balls
50 synchro box jump-overs
Tag Pair 1 at the designated start line.
M/F Pair 1
35 synchro wall balls to the higher target
35 synchro box jump-overs on the second set of boxes (higher height)
Tag Pair 2 at the designated start line.
M/F Pair 2
35 synchro wall balls to the higher target
35 synchro box jump-overs on the second set of boxes (higher height)
Tag Pair 1 at the designated start line.
M/F Pair 1
20 synchro wall balls to the highest target
20 synchro box jump-overs on the final set of boxes (highest height)
Touch the designated chess piece to release Pair 2.
M/F Pair 2
20 synchro wall balls to the highest target
20 synchro box jump-overs on the final set of boxes (highest height)
Touch the designated chess piece.
The workout is complete, and time is recorded, when the last athlete touches the designated chess piece after all prescribed work has been completed.
NOTES:
Only one M/F working pair may be in the field of play at a time. The non-working M/F pair must remain behind the designated green start line.
A physical tag must occur at the designated green start line every time pairs rotate.
Pair 2 may not enter the field of play until Pair 1 has completed the required tag (or touched the designated chess piece after the final set).
Athletes may move to the second and third sets of boxes in any manner.
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Time to complete the prescribed work.
If time-capped, the team's score will be the total number of repetitions completed.
Tiebreak: None.
This workout will contribute one score toward the Battle of the Camps (BOTC) standings.
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SYNCHRO WALL BALL
Start of Rep:
Ball in the front-rack position.
Hip crease below the top of the knee.
Athletes may squat clean the ball from the ground.
Completion of Rep:
The center of the ball contacts the target at or above the prescribed height.
During the Rep:
Each rep must begin from the bottom of a squat (hip crease below the knee).
If the ball contacts the ground, it must come to a complete rest before the next rep.
Rebounding the ball into the next rep is not permitted.
If a no-rep is issued, both athletes must repeat the repetition again.
Synchro of the Rep:
Athletes in the bottom of the squat (hip crease below the knee) at the same time.
The athletes do not need to arrive simultaneously.
One athlete may arrive first and wait, but the synchro is credited only when both athletes are in the bottom of the squat (hip crease below the knee) at the same time.
SYNCHRO BOX JUMP OVER
Start of Rep:
The athlete begins on one side of the box.
Completion of Rep:
Both feet touch the ground on the opposite side of the box.
During the Rep:
Box-facing and lateral jumps are permitted.
Athletes' feet must make contact with the top of the box. The feet do not need to arrive simultaneously. One foot may arrive first and wait, but both feet must be touching the top of the box at the same time before either foot leaves the box.
A two-foot takeoff is not required, provided both feet are airborne simultaneously at some point.
Full hip extension on top of the box is not required.
Incidental hand contact is permitted.
Using the hands to assist or gain an advantage is not permitted.
Completely clearing the box without contacting the top is not permitted.
Athletes must remain within their designated lane.
Synchro of the Rep:
Athletes’ feet touching the ground on the opposite side of the box at the same time.
The athletes do not need to arrive simultaneously.
One athlete may arrive first and wait, but the rep is credited only when both athletes feet are touching the ground on the opposite side of the box at the same time.
For Time
YGIG Pairs, alternating full rounds
50 Synchro Wall Balls (30/20 to 9’)
50 Synchro Box Jump Overs (30/26)
35 Synchro Wall Balls (30/20 to 10’)
35 Synchro Box Jump Overs (36/32)
20 Synchro Wall Balls (30/20 to 11’)
20 Synchro Box Jump Overs (42/38)
Time Cap: 20 Minutes
Vertigo
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Teams will have 9:00 to complete the prescribed work.
Teams will begin behind the green start line.
At "3-2-1… GO!", teams will complete the following:
Athletes complete a total of 80 feet of handstand walk each (conga style)
Each athlete must complete an unbroken 20-foot handstand walk.
12 legless rope climbs (9 for the women's division), alternating athletes every repetition. Once the first rope climb begins, the athlete order is locked for the remainder of that rope climb set.
Teams will then repeat the following sequence three additional times:
AthleteTeam total of 80 feet of handstand walk each (conga style)
Each athlete must complete an unbroken 20-foot handstand walk.
12 legless rope climbs (9 for the women's division), alternating athletes every repetition. Once the first rope climb begins, the athlete order is locked for the remainder of that rope climb set.
After the fourth and final 90-foot handstand walk by each athlete is completed, the workout is complete, and time is recorded, when the last athlete touches the designated chess piece after all prescribed work has been completed.
NOTES:
Each 80-foot handstand walk is completed per athlete.
If an athlete comes down before completing a minimum 20-foot section, only that athlete must restart from the beginning of the previously completed 20-foot section.
Athletes may complete the handstand walks in a conga-style order. The next athlete may kick up and begin their handstand walk before the athlete ahead of them has completed theirs. Multiple athletes may be on the handstand-walk course at the same time.
The athlete order for the legless rope climbs is locked once the first repetition begins for that rope climb set. Teams may choose a different athlete order at the start of each new rope climb set.
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Time to complete the prescribed work.
If time-capped, the team's score will be the total number of repetitions completed.
Tiebreak: None.
This workout will contribute two scores toward the Battle of the Camps (BOTC) standings:
Male time
Female time
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HANDSTAND WALK
Start of Rep:
Both hands (palms and fingers) clearly on the ground and feet off the ground behind the start line.
Completion of Rep:
Both hands (palms and fingers) clearly on the ground and feet off the ground passed the designated finish line.
During the Rep:
Any handstand walk style is permitted (forward, backward, or sideways).
Athletes must remain within the designated lane.
Touching the sideline tape results in a no-rep.
Kicking up with hands on or over the start line results in a no-rep.
Athletes must complete a minimum of 20 feet continuously. If a no-rep is issued at any point before completing the 20-foot distance, the athlete must return to the designated start line and restart the entire 30-foot handstand walk.
LEGLESS ROPE CLIMB
Start of Rep:
Athletes on the ground with both feet on the floor.
Completion of Rep:
The athlete touches the designated crossbeam .
During the Rep:
Jumping to begin each ascent is permitted.
Use of the legs is not permitted during the ascent.
Athletes may descend in any manner.
For Time
80' Handstand Walk Each (conga-style)
12/9 Legless Rope Climbs (alternating)
80' Handstand Walk Each
12/9 Legless Rope Climbs (alternating)
80' Handstand Walk Each
12/9 Legless Rope Climbs (alternating)
80' Handstand Walk Each
Time Cap: 9 Minutes
rob o.
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Teams will have 10:00 to complete the prescribed work.
Teams will begin behind the green start line.
At "3-2-1… GO!", teams will complete 30 clean and jerks. Only one athlete may work at a time, while the two non-working athletes must remain behind the designated green start line.
Teams may divide the repetitions among the athletes in any manner they choose. Every time athletes switch, the incoming athlete must be tagged at the green start line before entering the field of play.
The clean and jerks will be completed in the following sequence:
12 repetitions
Advance the barbell forward
9 repetitions
Advance the barbell forward
6 repetitions
Advance the barbell forward
3 repetitions
After completing the final repetition, the working athlete will lower the barbell to the floor, move over the barbell, and touch the designated chess piece.
The workout is complete, and time is recorded, when the athlete touches the chess piece after all prescribed work has been completed.
NOTES:
Only one athlete may be in the field of play at a time. The two non-working athletes must remain behind the designated green start line.
A physical tag must occur at the green start line every time athletes rotate.
There is no minimum work requirement. Teams may divide the repetitions among the athletes as desired.
The barbell must remain within the designated working area at all times.
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Time to complete the prescribed work.
If time-capped, the athlete's score will be the total number of repetitions completed.
Tiebreak: NONE
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CLEAN & JERK
Start of Rep:
Barbell on the ground.
Completion of Rep:
Barbell locked out overhead.
Hips, knees, and arms fully extended.
Barbell over or slightly behind the midline (profile view).
Clean:
Muscle, power, squat, or split clean permitted.
Feet must return in line under the body before initiating the jerk.
No part of the body other than the feet may touch the ground.
Jerk:
Strict press, push press, or jerk permitted.
Feet must return in line under the body before the rep is credited.
No part of the body other than the feet may touch the ground.
During the Rep:
Athletes must remain within the designated lane.
Touching the taped border results in a no-rep.
Dropping the bar behind the head results in a no-rep.
If a no-rep is issued at any point, the entire clean & jerk must be repeated.
For Time
30 Clean & Jerks (300/200)
Time Cap: 10 Minutes
